--- title: 'Matrix Rain: 2025 refactor' date: 2025-12-21 layout: post project: true thumbnail: thumb_sm.png --- The 2022 version worked but had some loose ends. Unicode support was inflexible--couldn't mix ASCII with Katakana; Phosphor decay was stored in a separate array when it should've been packed with RGB; Code was harder to read than it needed to be. Moved phosphor decay into the 4th byte of the RGB union--should’ve done this in 2022. What was I thinking. Keeping the RGB union despite portability concerns. All my systems are little-endian and the code is cleaner this way. Fixed Unicode by introducing a charset array. UNICODE(min, max) packs Unicode ranges into uint64--low four bytes for start, high four bytes for end. insert_code() unpacks a random block and picks a character from it: ``` static uint64_t glyphs[] = { UNICODE(0x0021, 0x007E), /* ASCII */ UNICODE(0xFF65, 0xFF9F), /* Half-width Katakana */ }; ``` Full-width Katakana breaks column alignment. Stick to half-width (U+FF61-U+FF9F) range. Compile with -DNOKANA to disable Katakana altogether. blend() simulates phosphor decay by eroding RGB channels toward background color: ``` static inline void blend(matrix *mat, size_t row, size_t col) { unsigned char *color = mat->rgb[index(mat, row, col)].color; color[R] = color[R] - (color[R] - RGB_BG_RED) / DECAY_MPLIER; color[G] = color[G] - (color[G] - RGB_BG_GRN) / DECAY_MPLIER; color[B] = color[B] - (color[B] - RGB_BG_BLU) / DECAY_MPLIER; } ``` That's still good. Leaving it alone. Tossed license and automake cruft. Just `cc -O3 main.c -o matrix` now. Don't need the ceremony. Runs at 2-3% CPU on OpenBSD (T490). No regressions. Fans are quiet. Commit: [03f8d87](https://git.asciimx.com/matrix-digital-rain/commit/?id=03f8d87ba7c2e46bd3f3cc4c772fb3a2ac740c92)