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-rw-r--r--_site/projects/bumblebee/index.html8
-rw-r--r--_site/projects/matrix-digital-rain/index.html106
2 files changed, 98 insertions, 16 deletions
diff --git a/_site/projects/bumblebee/index.html b/_site/projects/bumblebee/index.html
index d6873e4..d8fded3 100644
--- a/_site/projects/bumblebee/index.html
+++ b/_site/projects/bumblebee/index.html
@@ -74,10 +74,10 @@ the script at any point during the session (using the embedded <a src="https://g
events, and block hidden elements and scripts.</p>
<p>Before settling on a desktop application, we contemplated designing Bumblebee
-as a browser extension. We decided against that because we didn’t want the
-browser vendors to dictate Bumblebee’s capabilities. Besides, the company’s
-security policy, which prohibited browser extensions, would have complicated
-the deployment of an extension-based solution. The initial prototype used a C#
+as a browser extension. We chose the desktop app because extensions don’t offer
+the deep, event-based control we needed. Besides, the company’s security
+policy, which prohibited browser extensions, would have complicated the
+deployment of an extension-based solution. The initial prototype used a C#
wrapper of the Chromium project instead of WebView. WebView’s more intuitive
API and its seamless integration with Windows Forms led us to choose it over
the Chromium wrapper.</p>
diff --git a/_site/projects/matrix-digital-rain/index.html b/_site/projects/matrix-digital-rain/index.html
index 666456b..5c33db1 100644
--- a/_site/projects/matrix-digital-rain/index.html
+++ b/_site/projects/matrix-digital-rain/index.html
@@ -44,23 +44,105 @@
<h2 class="center" id="title">THE MATRIX DIGITAL RAIN</h2>
<h6 class="center">12 JANUARY 2024</h5>
<br>
- <div class="twocol justify"><p>The famous digital rain from The Matrix, implemented in C.</p>
+ <div class="twocol justify"><p>“All I see is blonde, brunette, red head.” The iconic digital rain from The
+Matrix implemented in C without dependencies (not even ncurses).</p>
<video style="max-width:100%;" controls="" poster="thumb.png">
<source src="matrix.mp4" type="video/mp4" />
</video>
-<p>This project is a fork of Domsson’s beautiful <a href="https://github.com/domsson/fakesteak" class="external" target="_blank" rel="noopener noreferrer">Fakesteak</a>.</p>
-
-<p>There are three color settings: head, tail, and background. They are configured
-by setting the 24-bit RGB channels using <code class="language-plaintext highlighter-rouge">COLOR_*_RED</code>, <code class="language-plaintext highlighter-rouge">COLOR_*_GRN</code>, and
-<code class="language-plaintext highlighter-rouge">COLOR_*_BLU</code> definitions. The ghosting effect of old monochrome screens is
-achieved by scaling the RGB channels. This results in a rain effect that
-closely resembles the original from the first Matrix movie.</p>
-
-<p>In addition, this implementation supports UTF-32 character sets. The
-<code class="language-plaintext highlighter-rouge">UNICODE_MIN</code> and <code class="language-plaintext highlighter-rouge">UNICODE_MAX</code> controls the Unicode block used. For
-instance, setting them to <code class="language-plaintext highlighter-rouge">0x30A1</code> and <code class="language-plaintext highlighter-rouge">0x30F6</code> rains Katakana:</p>
+<h2 id="overview">Overview</h2>
+
+<p>This is my fork of Domsson’s beautiful <a href="https://github.com/domsson/fakesteak" class="external" target="_blank" rel="noopener noreferrer">Fakesteak</a>. As I was going through the fakesteak
+code, I thought about what it might take to recreate the original rain from the
+first Matrix movie without losing the program’s minimalism and elegance.</p>
+
+<p>My version of the matrix has the following features:</p>
+
+<ul>
+ <li>Unicode characters.</li>
+ <li>Fully customizable 24-bit RGB (truecolor) colors.</li>
+ <li>Glitches in the matrix.</li>
+ <li>Ghosting effect of old monochrome displays.</li>
+ <li>Closely resembles the one seen in the background while Neo and Cypher were
+talking in the first Matrix movie.</li>
+</ul>
+
+<p>As there are no dependencies, you can compile and run it however you want:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>$ cc -O3 main.c -o matrix
+$ ./matrix
+</code></pre></div></div>
+
+<h2 id="how-does-it-work">How does it work?</h2>
+
+<p>The <code class="language-plaintext highlighter-rouge">matrix</code> struct makes use of two 2D arrays to encode the Matrix: the <code class="language-plaintext highlighter-rouge">code</code>
+array for 32-bit Unicode characters and the <code class="language-plaintext highlighter-rouge">rgb</code> array for RGB values of the
+characters (foreground color). The dimensions of these arrays depend on the
+size of the terminal window. Each slot in the array corresponds to a cursor
+position on the screen.</p>
+
+<p>The ghosting effect, which is arguably the crowning feature of my version, is
+implemented by carefully scaling and mixing the RGB channels:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>static void mat_shade(matrix *mat, size_t row, size_t col)
+{
+ unsigned char *color;
+ color = mat-&gt;rgb[mat_idx(mat, row, col)].color;
+ color[R] = color[R] - (color[R] - COLOR_BG_RED) / 2;
+ color[G] = color[G] - (color[G] - COLOR_BG_GRN) / 2;
+ color[B] = color[B] - (color[B] - COLOR_BG_BLU) / 2;
+}
+</code></pre></div></div>
+
+<p>The above algorithm achieves transparency by iteratively bringing the
+foreground color closer to the background color with each pass of the rain.
+This approach offers multiple advantages, such as simpler and more natural
+color configuration (background, foreground, and the color of the first drop)
+that lends itself well to Unix ricing, and of course, recreates The Matrix rain
+with high fidelity.</p>
+
+<p>Rather than heavy-weight graphics tool kits, we use ANSI escape codes to
+control the terminal screen. It’s the effective use of the ANSI escape codes
+that greatly contributes to the minimalism of the solution:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>static void term_print(const matrix *mat, size_t row, size_t col)
+{
+ size_t idx;
+ idx = mat_idx(mat, row, col);
+ wprintf(L"\x1b[%d;%dH\x1b[38;2;%d;%d;%dm%lc",
+ row, col,
+ mat-&gt;rgb[idx].color[R],
+ mat-&gt;rgb[idx].color[G],
+ mat-&gt;rgb[idx].color[B],
+ mat-&gt;code[idx]);
+}
+</code></pre></div></div>
+
+<p>Finally, the glitch effect is controlled by the following code:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>if (mat.row[i] &gt; 0 &amp;&amp; rand() % 6 == 0) {
+ j = rand() % mat.row[i];
+ if (mat.code[mat_idx(&amp;mat, j, mat.col[i])] != ' ') {
+ mat_put_code(&amp;mat, j, mat.col[i]);
+ term_print(&amp;mat, j, mat.col[i]);
+ }
+}
+</code></pre></div></div>
+
+<p>The above code causes glitches in the Matrix with a probablity of 1/6.</p>
+
+<h2 id="customizing-the-rain">Customizing the rain</h2>
+
+<p>While you can customize almost any aspect of the rain including its speed,
+glitch frequency, and the density of the rain, the most useful settings for
+ricing are the color scheme and the character set used for the rain.</p>
+
+<p>There are three color settings: the head, the tail, and the background. They
+are configured by setting the <code class="language-plaintext highlighter-rouge">COLOR_*_RED</code>, <code class="language-plaintext highlighter-rouge">COLOR_*_GRN</code>, and <code class="language-plaintext highlighter-rouge">COLOR_*_BLU</code>
+definitions in main.c. The <code class="language-plaintext highlighter-rouge">UNICODE_MIN</code> and <code class="language-plaintext highlighter-rouge">UNICODE_MAX</code> values control the
+Unicode block used. For instance, setting them to <code class="language-plaintext highlighter-rouge">0x30A1</code> and <code class="language-plaintext highlighter-rouge">0x30F6</code> rains
+Katakana code points:</p>
<p><img style="width: 100%;" src="katakana.png" /></p>