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<h2 class="center" id="title">THE MATRIX DIGITAL RAIN</h2>
<h6 class="center">12 JANUARY 2024</h5>
<br>
- <div class="twocol justify"><p>The famous digital rain from The Matrix, implemented in C.</p>
+ <div class="twocol justify"><p>“All I see is blonde, brunette, red head.” The iconic digital rain from The
+Matrix, implemented in C, without dependencies (not even ncurses).</p>
<video style="max-width:100%;" controls="" poster="thumb.png">
<source src="matrix.mp4" type="video/mp4" />
</video>
-<p>This project is a fork of Domsson’s beautiful <a href="https://github.com/domsson/fakesteak" class="external" target="_blank" rel="noopener noreferrer">Fakesteak</a>.</p>
-
-<p>There are three color settings: head, tail, and background. They are configured
-by setting the 24-bit RGB channels using <code class="language-plaintext highlighter-rouge">COLOR_*_RED</code>, <code class="language-plaintext highlighter-rouge">COLOR_*_GRN</code>, and
-<code class="language-plaintext highlighter-rouge">COLOR_*_BLU</code> definitions. The ghosting effect of old monochrome screens is
-achieved by scaling the RGB channels. This results in a rain effect that
-closely resembles the original from the first Matrix movie.</p>
-
-<p>In addition, this implementation supports UTF-32 character sets. The
-<code class="language-plaintext highlighter-rouge">UNICODE_MIN</code> and <code class="language-plaintext highlighter-rouge">UNICODE_MAX</code> controls the Unicode block used. For
-instance, setting them to <code class="language-plaintext highlighter-rouge">0x30A1</code> and <code class="language-plaintext highlighter-rouge">0x30F6</code> rains Katakana:</p>
+<p>This project is a fork of Domsson’s beautiful <a href="https://github.com/domsson/fakesteak" class="external" target="_blank" rel="noopener noreferrer">Fakesteak</a>. Use the following commands to compile
+and run the program:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>$ cc -O3 main.c -o matrix
+$ ./matrix
+</code></pre></div></div>
+
+<p>While I loved Domsson’s take on the
+digital rain, what blew my mind was the minimalistic elegance of his code. As I
+carefully examined it, I thought about what it might take to recreate the
+original digital rain from the first Matrix movie with it. The challenge is
+adding these features without destroying fakesteak’s elegance.</p>
+
+<h2 id="how-does-it-work">How does it work?</h2>
+
+<p>The <code class="language-plaintext highlighter-rouge">matrix</code> struct makes use of three 2D arrays to encode the Matrix: the
+<code class="language-plaintext highlighter-rouge">code</code> array for 32-bit Unicode characters, the <code class="language-plaintext highlighter-rouge">rgb</code> array for 24-bit RGB
+values of the character (foreground color), and the <code class="language-plaintext highlighter-rouge">shade</code> array for the
+degree of transparency of the character to simulate the ghosting effect of old
+monochrome displays. The dimensions of these arrays depend on the size of the
+terminal screen. Each slot in the array corresponds to a cursor position on the
+screen.</p>
+
+<p>The ghosting effect, which is arguably the crowning feature of my version, is
+implemented by carefully scaling and mixing the RGB channels:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>static void mat_shade(matrix *mat, size_t row, size_t col)
+{
+ unsigned char *color;
+ color = mat-&gt;rgb[mat_idx(mat, row, col)].color;
+ color[R] = color[R] - (color[R] - COLOR_BG_RED) / 2;
+ color[G] = color[G] - (color[G] - COLOR_BG_GRN) / 2;
+ color[B] = color[B] - (color[B] - COLOR_BG_BLU) / 2;
+}
+</code></pre></div></div>
+
+<p>The above algorithm achieves transparency by iteratively bringing the
+foreground color closer to the background color with each pass of the rain.
+This approach offers multiple advantages, such as simpler and more natural
+color configuration (background, foreground, and the color of the first drop)
+that lends itself well to Unix ricing, and of course, recreates The Matrix rain
+with high fidelity.</p>
+
+<p>Rather than heavy-weight graphics tool kits, we use ANSI escape codes to
+control the terminal screen. It’s the effective use of the ANSI escape codes
+that greatly contributes to the minimalism of the solution:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>static void term_print(const matrix *mat, size_t row, size_t col)
+{
+ size_t idx;
+ idx = mat_idx(mat, row, col);
+ wprintf(L"\x1b[%d;%dH\x1b[38;2;%d;%d;%dm%lc",
+ row, col,
+ mat-&gt;rgb[idx].color[R],
+ mat-&gt;rgb[idx].color[G],
+ mat-&gt;rgb[idx].color[B],
+ mat-&gt;code[idx]);
+}
+</code></pre></div></div>
+
+<p>Finally, the glitch effect is controlled by the following code:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>if (mat.row[i] &gt; 0 &amp;&amp; rand() % 6 == 0) {
+ j = rand() % mat.row[i];
+ if (mat.code[mat_idx(&amp;mat, j, mat.col[i])] != ' ') {
+ mat_put_code(&amp;mat, j, mat.col[i]);
+ term_print(&amp;mat, j, mat.col[i]);
+ }
+}
+</code></pre></div></div>
+
+<p>The above code causes glitches in the Matrix with a probablity of 1/6.</p>
+
+<h2 id="customizing-the-rain">Customizing the rain</h2>
+
+<p>While you can customize almost any aspect of the rain including its speed,
+glitch frequency, and the density of the rain, the most useful settings for
+ricing are the color scheme and the character set used for the rain.</p>
+
+<p>There are three color settings: the head, the tail, and the background. They
+are configured by setting the <code class="language-plaintext highlighter-rouge">COLOR_*_RED</code>, <code class="language-plaintext highlighter-rouge">COLOR_*_GRN</code>, and <code class="language-plaintext highlighter-rouge">COLOR_*_BLU</code>
+definitions in main.c. The <code class="language-plaintext highlighter-rouge">UNICODE_MIN</code> and <code class="language-plaintext highlighter-rouge">UNICODE_MAX</code> values control the
+Unicode block used. For instance, setting them to <code class="language-plaintext highlighter-rouge">0x30A1</code> and <code class="language-plaintext highlighter-rouge">0x30F6</code> rains
+Katakana code points:</p>
<p><img style="width: 100%;" src="katakana.png" /></p>