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@@ -2,12 +2,12 @@
<html>
<head>
<meta charset="utf-8">
- <title>Matrix Rain: 2025 refactor</title>
+ <title>Recreating the Matrix rain with ANSI escape sequences</title>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
- <title>Matrix Rain: 2025 refactor</title>
+ <title>Recreating the Matrix rain with ANSI escape sequences</title>
<link rel="stylesheet" href="/assets/css/main.css">
<link rel="stylesheet" href="/assets/css/skeleton.css">
</head>
@@ -41,34 +41,141 @@
<main>
<div class="container">
<div class="container-2">
- <h2 class="center" id="title">MATRIX RAIN: 2025 REFACTOR</h2>
+ <h2 class="center" id="title">RECREATING THE MATRIX RAIN WITH ANSI ESCAPE SEQUENCES</h2>
<h6 class="center">21 DECEMBER 2025</h5>
<br>
- <div class="twocol justify"><p>Unicode support added. ASCII + Katakana working:</p>
+ <div class="twocol justify"><p>My 2022 implementation of the Matrix rain had too many loose ends. Unicode
+support was inflexible: the character set had to be a single contiguous block
+with no way to mix ASCII with something like Katakana; Phosphor decay level was
+stored in a dedicated array–still don’t understand why I did that when I had
+already used bit-packing for the RGB channels; The algorithm was difficult to
+decipher. The 2022 version worked, but that’s not the same thing as correct.</p>
+
+<p>I began by placing the decay factor in the MSB of the 4-byte RGB value. The PD
+value plays a somewhat analogous role to an alpha channel in that both
+influence transparency. However, they work very differently. So, I avoided
+labelling it A so as not to cause confusion:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>enum {
+ R, /* Red */
+ G, /* Green */
+ B, /* Blue */
+ PD /* Phosphor decay level */
+};
+
+typedef union color_tag {
+ uint32_t value;
+ unsigned char color[4];
+} color;
+</code></pre></div></div>
+
+<p>The decision to use union over more portable bit twiddling was made three years
+ago, as I recall, for readability. Seeing as all my systems are little-endian,
+this is unlikely to cause any trouble. Besides, if union is never to be used,
+why is it in the language anyway?</p>
+
+<p>The blend() function, which emulates the dim afterglow of Phosphor by eroding
+the RGB channels towards the background, with minor refactoring, remains as
+elegant as it did three years ago:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>#define DECAY_MPLIER 2
+
+static inline void blend(matrix *mat,
+ size_t row, size_t col)
+{
+ unsigned char *color;
+
+ color = mat-&gt;rgb[index(mat, row, col)].color;
+ color[R] = color[R] - (color[R] - RGB_BG_RED) / DECAY_MPLIER;
+ color[G] = color[G] - (color[G] - RGB_BG_GRN) / DECAY_MPLIER;
+ color[B] = color[B] - (color[B] - RGB_BG_BLU) / DECAY_MPLIER;
+}
+</code></pre></div></div>
+
+<p>While the memory inefficiency of Phosphor decay was a technical oversight I
+hadn’t noticed, the limitation around mixing nonadjacent Unicode blocks was a
+nagging concern even three years ago. So, a fix was long overdue.</p>
+
+<p>In the new version, I introduced an array that enables a user to add as
+many Unicode blocks as they want. The insert_code() function picks a block
+from it at random, and then picks a character from that block at random:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>#define UNICODE(min, max) (((uint64_t)max &lt;&lt; 32) | min)
+
+static uint64_t glyphs[] = {
+ UNICODE(0x0021, 0x007E), /* ASCII */
+ UNICODE(0xFF65, 0xFF9F), /* Half-width Katakana */
+};
+
+static uint8_t glyphlen = (sizeof glyphs) / (sizeof glyphs[0]);
+
+static inline void insert_code(matrix *mat,
+ size_t row, size_t col)
+{
+ uint64_t block;
+ uint32_t unicode_min, unicode_max;
+
+ block = glyphs[(rand() % glyphlen)];
+ unicode_min = (uint32_t)block;
+ unicode_max = (uint32_t)(block &gt;&gt; 32);
+
+ mat-&gt;code[index(mat, row, col)] = rand()
+ % (unicode_max - unicode_min)
+ + unicode_min;
+}
+</code></pre></div></div>
+
+<p>The Unicode blocks are stored in 8-byte containers: the low four bytes form the
+first codepoint and the high four bytes the last. Here, I chose bitwise
+operations over unions because, first and foremost, the operations themselves
+are trivial and idiomatic, and the UNICODE() macro simplifies the management of
+charsets.</p>
+
+<p>The init_term() function is the arbiter of this zero-dependency software. It
+prepares the graphical environment so that I can interact with it via ANSI
+escape codes instead of unnecessary layers of abstraction:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>static inline int init_term(const struct winsize *ws)
+{
+ struct termios ta;
+
+ if (tcgetattr(STDIN_FILENO, &amp;ta) == 0) {
+ ta.c_lflag &amp;= ~ECHO;
+ if (tcsetattr(STDIN_FILENO, TCSANOW, &amp;ta) == 0) {
+ wprintf(L"\x1b[48;2;%d;%d;%dm",
+ RGB_BG_RED, RGB_BG_GRN, RGB_BG_BLU);
+ wprintf(L"%s", ANSI_FONT_BOLD);
+ wprintf(L"%s", ANSI_CRSR_HIDE);
+ wprintf(L"%s", ANSI_CRSR_RESET);
+ wprintf(L"%s", ANSI_SCRN_CLEAR);
+ setvbuf(stdout, 0, _IOFBF, 0);
+ ioctl(STDOUT_FILENO, TIOCGWINSZ, ws);
+ return 1;
+ }
+ }
+ return 0;
+}
+</code></pre></div></div>
+
+<p>insert_code() seeds the Matrix, blend() creates the old monochrome CRT display
+nostalgia, and ANSI control sequences paint the screen. The result is a digital
+rain that captures the original Matrix aesthetic with high visual fidelity:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>$ cc -O3 main.c -o matrix
+$ ./matrix
+</code></pre></div></div>
<video style="max-width:100%;" controls="" poster="poster.png">
<source src="matrix.mp4" type="video/mp4" />
</video>
-<p>Algorithm notes: mat.col[] = shuffled column indices, mat.row[] = last row per
-column. shuffle() sets working set, main loop draws columns via index i (line
-333), swap() rotates set.</p>
+<p>There was no cause to measure the program’s performance characteristics
+precisely; it’s gentle on the CPU. On my ThinkPad T490 running OpenBSD, which
+has a resolution of 1920x1080, it uses about 2-3% of the CPU, with occasional
+jumps of up to about 8%; the cores remain silent, the fans don’t whir, the rain
+falls in quiet.</p>
-<p>Phosphor decay moved to LSB of RGB union. Should have done this originally.</p>
-
-<p>RGB/PD union stays. Little-endian machine, portability not a concern.</p>
-
-<p>Charset via UNICODE(min, max) macro - packs range into uint64, insert_code()
-unpacks and selects random char.</p>
-
-<p>Half-width Katakana (U+FF61-U+FF9F) for column alignment.</p>
-
-<p>Removed license, automake files. Build: cc -O3 main.c -o matrix</p>
-
-<p>Performance: 2% CPU, OpenBSD, T490.</p>
-
-<p>Commit:
-<a href="https://git.asciimx.com/matrix-digital-rain/commit/?id=03f8d87ba7c2e46bd3f3cc4c772fb3a2ac740c92">03f8d87</a></p>
+<p>Files: <a href="source.tar.gz">source.tar.gz</a></p>
</div>
<p class="post-author right">by W. D. Sadeep Madurange</p>