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@@ -2,12 +2,12 @@
<html>
<head>
<meta charset="utf-8">
- <title>Recreating the Matrix rain with ANSI escape sequences</title>
+ <title>Matrix Rain: 2025 refactor</title>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
- <title>Recreating the Matrix rain with ANSI escape sequences</title>
+ <title>Matrix Rain: 2025 refactor</title>
<link rel="stylesheet" href="/assets/css/main.css">
<link rel="stylesheet" href="/assets/css/skeleton.css">
</head>
@@ -41,141 +41,45 @@
<main>
<div class="container">
<div class="container-2">
- <h2 class="center" id="title">RECREATING THE MATRIX RAIN WITH ANSI ESCAPE SEQUENCES</h2>
+ <h2 class="center" id="title">MATRIX RAIN: 2025 REFACTOR</h2>
<h6 class="center">21 DECEMBER 2025</h5>
<br>
- <div class="twocol justify"><p>My 2022 implementation of the Matrix rain had too many loose ends. Unicode
-support was inflexible: the character set had to be a single contiguous block
-with no way to mix ASCII with something like Katakana; Phosphor decay level was
-stored in a dedicated array–still don’t understand why I did that when I had
-already used bit-packing for the RGB channels; The algorithm was difficult to
-decipher. The 2022 version worked, but that’s not the same thing as correct.</p>
-
-<p>I began by placing the decay factor in the LSB of the 4-byte RGB value. The PD
-value plays a somewhat analogous role to an alpha channel in that both
-influence transparency. However, they work very differently. So, I avoided
-labelling it A so as not to cause confusion:</p>
-
-<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>enum {
- R, /* Red */
- G, /* Green */
- B, /* Blue */
- PD /* Phosphor decay level */
-};
-
-typedef union color_tag {
- uint32_t value;
- unsigned char color[4];
-} color;
-</code></pre></div></div>
-
-<p>The decision to use union over more portable bit twiddling was made three years
-ago, as I recall, for readability. Seeing as all my systems are little-endian,
-this is unlikely to cause any trouble. Besides, if union is never to be used,
-why is it in the language anyway?</p>
-
-<p>The blend() function, which emulates the dim afterglow of Phosphor by eroding
-the RGB channels towards the background, with minor refactoring, remains as
-elegant as it did three years ago:</p>
-
-<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>#define DECAY_MPLIER 2
-
-static inline void blend(matrix *mat,
- size_t row, size_t col)
-{
- unsigned char *color;
-
- color = mat-&gt;rgb[index(mat, row, col)].color;
- color[R] = color[R] - (color[R] - RGB_BG_RED) / DECAY_MPLIER;
- color[G] = color[G] - (color[G] - RGB_BG_GRN) / DECAY_MPLIER;
- color[B] = color[B] - (color[B] - RGB_BG_BLU) / DECAY_MPLIER;
-}
-</code></pre></div></div>
-
-<p>While the memory inefficiency of Phosphor decay was a technical oversight I
-hadn’t noticed, the limitation around mixing nonadjacent Unicode blocks was a
-nagging concern even three years ago. So, a fix was long overdue.</p>
-
-<p>In the new version, I introduced an array that enables a user to add as
-many Unicode blocks as they want. The insert_code() function picks a block
-from it at random, and then picks a character from that block at random:</p>
-
-<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>#define UNICODE(min, max) (((uint64_t)max &lt;&lt; 32) | min)
-
-static uint64_t glyphs[] = {
- UNICODE(0x0021, 0x007E), /* ASCII */
- UNICODE(0xFF65, 0xFF9F), /* Half-width Katakana */
-};
-
-static uint8_t glyphlen = (sizeof glyphs) / (sizeof glyphs[0]);
-
-static inline void insert_code(matrix *mat,
- size_t row, size_t col)
-{
- uint64_t block;
- uint32_t unicode_min, unicode_max;
-
- block = glyphs[(rand() % glyphlen)];
- unicode_min = (uint32_t)block;
- unicode_max = (uint32_t)(block &gt;&gt; 32);
-
- mat-&gt;code[index(mat, row, col)] = rand()
- % (unicode_max - unicode_min)
- + unicode_min;
-}
-</code></pre></div></div>
-
-<p>The Unicode blocks are stored in 8-byte containers: the low four bytes form the
-first codepoint and the high four bytes the last. Here, I chose bitwise
-operations over unions because, first and foremost, the operations themselves
-are trivial and idiomatic, and the UNICODE() macro simplifies the management of
-charsets.</p>
-
-<p>The init_term() function is the arbiter of this zero-dependency software. It
-prepares the graphical environment so that I can interact with it via ANSI
-escape codes instead of unnecessary layers of abstraction:</p>
-
-<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>static inline int init_term(const struct winsize *ws)
-{
- struct termios ta;
-
- if (tcgetattr(STDIN_FILENO, &amp;ta) == 0) {
- ta.c_lflag &amp;= ~ECHO;
- if (tcsetattr(STDIN_FILENO, TCSANOW, &amp;ta) == 0) {
- wprintf(L"\x1b[48;2;%d;%d;%dm",
- RGB_BG_RED, RGB_BG_GRN, RGB_BG_BLU);
- wprintf(L"%s", ANSI_FONT_BOLD);
- wprintf(L"%s", ANSI_CRSR_HIDE);
- wprintf(L"%s", ANSI_CRSR_RESET);
- wprintf(L"%s", ANSI_SCRN_CLEAR);
- setvbuf(stdout, 0, _IOFBF, 0);
- ioctl(STDOUT_FILENO, TIOCGWINSZ, ws);
- return 1;
- }
- }
- return 0;
-}
-</code></pre></div></div>
-
-<p>insert_code() seeds the Matrix, blend() creates the old monochrome CRT display
-nostalgia, and ANSI control sequences paint the screen. The result is a digital
-rain that captures the original Matrix aesthetic with high visual fidelity:</p>
-
-<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>$ cc -O3 main.c -o matrix
-$ ./matrix
-</code></pre></div></div>
+ <div class="twocol justify"><p>Fixed the Unicode issue finally. Can now mix ASCII + Katakana.</p>
+
+<p>Took me 2 hours to decipher how this even works. For future me: mat.col[]
+stores shuffled column indices, mat.row[] tracks last updated row per column.
+shuffle() randomizes the working set, index i (line 333) and lines 364-370 draw
+one column at a time, swap() rotates columns in and out. That’s the rain.</p>
+
+<p>Moved Phosphor decay level into the LSB of the RGB union - should’ve done this
+in 2022 instead of separate array. WTF was I thinking?</p>
+
+<p>Keeping the RGB/PD union as it is. I know the ‘portability’ nerds hate it, but
+I’m on a little-endian machine, and I’m the only one reading this. It’s
+cleaner.</p>
+
+<p>New charset array works. UNICODE(min, max) macro packs the range into uint64.
+insert_code() picks random block, unpacks it, and picks random char. Elegant.</p>
+
+<p>Looks a lot like the original now:</p>
<video style="max-width:100%;" controls="" poster="poster.png">
<source src="matrix.mp4" type="video/mp4" />
</video>
-<p>There was no cause to measure the program’s performance characteristics
-precisely; it’s gentle on the CPU. On my ThinkPad T490 running OpenBSD, which
-has a resolution of 1920x1080, it uses about 2-3% of the CPU, with occasional
-jumps of up to about 8%; the cores remain silent, the fans don’t whir, the rain
-falls in quiet.</p>
+<p>Using half-width Katakana (U+FF61-U+FF9F) because full-width characters break
+columns.</p>
+
+<p>blend() is still good, left it alone.</p>
+
+<p>Tossed the license and automake cruft. Just <code class="language-plaintext highlighter-rouge">cc -O3 main.c -o matrix</code>. Don’t
+need the ceremony.</p>
+
+<p>Performance regressions: none. Runs like a charm on the T490. 2% CPU. No
+whirring fans.</p>
-<p>Files: <a href="source.tar.gz">source.tar.gz</a></p>
+<p>Commit:
+<a href="https://git.asciimx.com/matrix-digital-rain/commit/?id=03f8d87ba7c2e46bd3f3cc4c772fb3a2ac740c92">03f8d87</a></p>
</div>
<p class="post-author right">by W. D. Sadeep Madurange</p>