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| author | Sadeep Madurange <sadeep@asciimx.com> | 2025-12-24 18:02:45 +0800 |
|---|---|---|
| committer | Sadeep Madurange <sadeep@asciimx.com> | 2025-12-24 18:02:45 +0800 |
| commit | c2268acff30886e2a0ee70d826293168a6d0068a (patch) | |
| tree | 949eef86d2d1779bd00f0d7f2d23ae4346ce90b9 /_site/log/matrix-digital-rain | |
| parent | 1b991a54cc834e8ef9ccc8bb15dce7ff70cdf8a3 (diff) | |
| download | www-c2268acff30886e2a0ee70d826293168a6d0068a.tar.gz | |
Matrix
Diffstat (limited to '_site/log/matrix-digital-rain')
| -rw-r--r-- | _site/log/matrix-digital-rain/index.html | 62 |
1 files changed, 46 insertions, 16 deletions
diff --git a/_site/log/matrix-digital-rain/index.html b/_site/log/matrix-digital-rain/index.html index 4a23d29..16b96be 100644 --- a/_site/log/matrix-digital-rain/index.html +++ b/_site/log/matrix-digital-rain/index.html @@ -45,14 +45,15 @@ <h6 class="center">21 DECEMBER 2025</h5> <br> <div class="twocol justify"><p>My 2022 implementation of the Matrix rain had too many loose ends. Unicode -support was inflexible: the charset had to be a single contiguous block with no -way to mix ASCII with something like Katakana; Phosphor decay level was stored -in a dedicated array–still don’t understand why I did that when I had already -used bit-packing for the RGB channels; The algorithm was difficult to decipher. -The 2022 version worked, but that’s not the same thing as being correct.</p> +support was inflexible: the character set had to be a single contiguous block +with no way to mix ASCII with something like Katakana; Phosphor decay level was +stored in a dedicated array–still don’t understand why I did that when I had +already used bit-packing for the RGB channels; The algorithm was difficult to +decipher. The 2022 version worked, but that’s not the same thing as correct.</p> <p>I began by placing the decay factor in the LSB of the 4-byte RGB value. Let’s -call that RGB-PD. PD plays a somewhat analogous role to an alpha channel; I +call that RGB-PD. PD plays a somewhat analogous role to an alpha channel in +that both influence transparency. However, they work very differently. So, I avoided labelling it A so as not to cause confusion:</p> <div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>enum { @@ -70,12 +71,12 @@ typedef union color_tag { <p>The decision to use union over more portable bit twiddling was made three years ago, as I recall, for readability. Seeing as all my systems are little-endian, -this is unlikely to cause me trouble. Besides, if union is never to be used, +this is unlikely to cause any trouble. Besides, if union is never to be used, why is it in the language anyway?</p> <p>The blend() function, which emulates the dim afterglow of Phosphor by eroding -the RGB channels towards the background, remains as elegant as it did three -years ago:</p> +the RGB channels towards the background, with minor refactoring, remains as +elegant as it did three years ago:</p> <div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>#define DECAY_MPLIER 2 @@ -91,13 +92,13 @@ static inline void blend(matrix *mat, } </code></pre></div></div> -<p>While the memory inefficiency of Phosphor decay tracking was a technical -oversight I hadn’t noticed, the limitation around mixing nonadjacent Unicode -blocks was a nagging concern even three years ago. So, a fix was long overdue.</p> +<p>While the memory inefficiency of Phosphor decay was a technical oversight I +hadn’t noticed, the limitation around mixing nonadjacent Unicode blocks was a +nagging concern even three years ago. So, a fix was long overdue.</p> -<p>In the new version, I introduced a glyphs array that enables a user to add as +<p>In the new version, I introduced an array that enables a user to add as many Unicode blocks as they want. The insert_code() function picks a block -from the array at random, and then picks a character from that block at random:</p> +from it at random, and then picks a character from that block at random:</p> <div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>#define UNICODE(min, max) (((uint64_t)max << 32) | min) @@ -131,8 +132,37 @@ are trivial and idiomatic, and the UNICODE() macro simplifies the management of charsets. The insert_code() function is now ready to take its rightful place next to blend().</p> -<p>The result is a digital rain that captures the original Matrix aesthetic with -high visual fidelity:</p> +<p>The init_term() function is the arbiter of this zero-dependency software. It +prepares the graphical environment so that I can interact with it via ANSI +escape codes instead of unnecessary layers of abstraction:</p> + +<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>static inline int init_term(const struct winsize *ws) +{ + struct termios ta; + + if (tcgetattr(STDIN_FILENO, &ta) == 0) { + ta.c_lflag &= ~ECHO; + if (tcsetattr(STDIN_FILENO, TCSANOW, &ta) == 0) { + wprintf(L"\x1b[48;2;%d;%d;%dm", + RGB_BG_RED, RGB_BG_GRN, RGB_BG_BLU); + wprintf(L"%s", ANSI_FONT_BOLD); + wprintf(L"%s", ANSI_CRSR_HIDE); + wprintf(L"%s", ANSI_CRSR_RESET); + wprintf(L"%s", ANSI_SCRN_CLEAR); + setvbuf(stdout, 0, _IOFBF, 0); + ioctl(STDOUT_FILENO, TIOCGWINSZ, ws); + return 1; + } + } + return 0; +} +</code></pre></div></div> + +<p>All credit for the terminal control function belongs to Domsson, whose <a href="https://github.com/domsson/fakesteak" class="external" target="_blank" rel="noopener noreferrer">Fakesteak</a> inspired my own three years ago.</p> + +<p>insert_code() seeds the Matrix, blend() creates the old monochrome CRT display +nostalgia, and ANSI control sequences paint the screen. The result is a digital +rain that captures the original Matrix aesthetic with high visual fidelity:</p> <div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>$ cc -O3 main.c -o matrix $ ./matrix |
