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authorSadeep Madurange <sadeep@asciimx.com>2025-10-25 18:19:48 +0800
committerSadeep Madurange <sadeep@asciimx.com>2025-10-25 19:07:22 +0800
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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <title>Neo4J A* search</title>
+ <head>
+<meta charset="utf-8">
+ <title>Neo4J A* search</title>
+ <link rel="stylesheet" href="/assets/css/main.css">
+ <link rel="stylesheet" href="/assets/css/normalize.css">
+ <link rel="stylesheet" href="/assets/css/skeleton.css">
+</head>
+
+
+ </head>
+ <body>
+
+ <div class="container">
+ <ul id="navlist" class="left">
+
+ <li >
+ <a href="/">hme</a>
+ </li>
+ <li >
+ <a href="/projects/">proj</a>
+ </li>
+ <li >
+ <a href="/about/">abt</a>
+ </li>
+ <li><a href="/feed.xml">rss</a></li>
+ </ul>
+</div>
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+
+ <main>
+ <div class="container">
+ <h2 class="brand center" id="title">NEO4J A* SEARCH</h2>
+
+ <h6 class="center">14 SEPTEMBER 2025</h5>
+
+ <br>
+
+ <div class="threecol justify"><p>Back in 2018, we used the <a src="https://neo4j.com/" class="external" target="_blank" rel="noopener noreferrer">Neo4J</a> graph database
+to track the movement of marine vessels. We were interested in the shortest
+path a ship could take through a network of about 13,000 route points.
+Performance issues with Neo4J’s then-available shortest-path algorithms limited
+our search to about 4,000 route points.</p>
+
+<p>The fix led to my first contribution to an open-source project:</p>
+
+<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>package org.neo4j.graphalgo.impl;
+
+import java.util.stream.Stream;
+import java.util.stream.StreamSupport;
+
+import org.neo4j.graphalgo.api.Graph;
+import org.neo4j.graphalgo.core.utils.ProgressLogger;
+import org.neo4j.graphalgo.core.utils.queue.IntPriorityQueue;
+import org.neo4j.graphalgo.core.utils.queue.SharedIntPriorityQueue;
+import org.neo4j.graphalgo.core.utils.traverse.SimpleBitSet;
+import org.neo4j.graphdb.Direction;
+import org.neo4j.graphdb.Node;
+import org.neo4j.kernel.internal.GraphDatabaseAPI;
+
+import com.carrotsearch.hppc.IntArrayDeque;
+import com.carrotsearch.hppc.IntDoubleMap;
+import com.carrotsearch.hppc.IntDoubleScatterMap;
+import com.carrotsearch.hppc.IntIntMap;
+import com.carrotsearch.hppc.IntIntScatterMap;
+
+public class ShortestPathAStar extends Algorithm&lt;ShortestPathAStar&gt; {
+
+ private final GraphDatabaseAPI dbService;
+ private static final int PATH_END = -1;
+
+ private Graph graph;
+ private final int nodeCount;
+ private IntDoubleMap gCosts;
+ private IntDoubleMap fCosts;
+ private double totalCost;
+ private IntPriorityQueue openNodes;
+ private IntIntMap path;
+ private IntArrayDeque shortestPath;
+ private SimpleBitSet closedNodes;
+ private final ProgressLogger progressLogger;
+
+ public static final double NO_PATH_FOUND = -1.0;
+
+ public ShortestPathAStar(
+ final Graph graph,
+ final GraphDatabaseAPI dbService) {
+
+ this.graph = graph;
+ this.dbService = dbService;
+
+ nodeCount = Math.toIntExact(graph.nodeCount());
+ gCosts = new IntDoubleScatterMap(nodeCount);
+ fCosts = new IntDoubleScatterMap(nodeCount);
+ openNodes = SharedIntPriorityQueue.min(
+ nodeCount,
+ fCosts,
+ Double.MAX_VALUE);
+ path = new IntIntScatterMap(nodeCount);
+ closedNodes = new SimpleBitSet(nodeCount);
+ shortestPath = new IntArrayDeque();
+ progressLogger = getProgressLogger();
+ }
+
+ public ShortestPathAStar compute(
+ final long startNode,
+ final long goalNode,
+ final String propertyKeyLat,
+ final String propertyKeyLon,
+ final Direction direction) {
+
+ reset();
+
+ final int startNodeInternal =
+ graph.toMappedNodeId(startNode);
+ final double startNodeLat =
+ getNodeCoordinate(startNodeInternal, propertyKeyLat);
+ final double startNodeLon =
+ getNodeCoordinate(startNodeInternal, propertyKeyLon);
+
+ final int goalNodeInternal =
+ graph.toMappedNodeId(goalNode);
+ final double goalNodeLat =
+ getNodeCoordinate(goalNodeInternal, propertyKeyLat);
+ final double goalNodeLon =
+ getNodeCoordinate(goalNodeInternal, propertyKeyLon);
+
+ final double initialHeuristic =
+ computeHeuristic(startNodeLat,
+ startNodeLon,
+ goalNodeLat,
+ goalNodeLon);
+
+ gCosts.put(startNodeInternal, 0.0);
+ fCosts.put(startNodeInternal, initialHeuristic);
+ openNodes.add(startNodeInternal, 0.0);
+
+ run(goalNodeInternal,
+ propertyKeyLat,
+ propertyKeyLon,
+ direction);
+
+ if (path.containsKey(goalNodeInternal)) {
+ totalCost = gCosts.get(goalNodeInternal);
+ int node = goalNodeInternal;
+ while (node != PATH_END) {
+ shortestPath.addFirst(node);
+ node = path.getOrDefault(node, PATH_END);
+ }
+ }
+ return this;
+ }
+
+ private void run(
+ final int goalNodeId,
+ final String propertyKeyLat,
+ final String propertyKeyLon,
+ final Direction direction) {
+
+ final double goalLat =
+ getNodeCoordinate(goalNodeId, propertyKeyLat);
+ final double goalLon =
+ getNodeCoordinate(goalNodeId, propertyKeyLon);
+
+ while (!openNodes.isEmpty() &amp;&amp; running()) {
+ int currentNodeId = openNodes.pop();
+ if (currentNodeId == goalNodeId) {
+ return;
+ }
+
+ closedNodes.put(currentNodeId);
+
+ double currentNodeCost =
+ this.gCosts.getOrDefault(
+ currentNodeId,
+ Double.MAX_VALUE);
+
+ graph.forEachRelationship(
+ currentNodeId,
+ direction,
+ (source, target, relationshipId, weight) -&gt; {
+ double neighbourLat =
+ getNodeCoordinate(target, propertyKeyLat);
+ double neighbourLon =
+ getNodeCoordinate(target, propertyKeyLon);
+ double heuristic =
+ computeHeuristic(
+ neighbourLat,
+ neighbourLon,
+ goalLat,
+ goalLon);
+
+ updateCosts(
+ source,
+ target,
+ weight + currentNodeCost,
+ heuristic);
+
+ if (!closedNodes.contains(target)) {
+ openNodes.add(target, 0);
+ }
+ return true;
+ });
+
+ progressLogger.logProgress(
+ (double) currentNodeId / (nodeCount - 1));
+ }
+ }
+
+ private double computeHeuristic(
+ final double lat1,
+ final double lon1,
+ final double lat2,
+ final double lon2) {
+
+ final int earthRadius = 6371;
+ final double kmToNM = 0.539957;
+ final double latDistance = Math.toRadians(lat2 - lat1);
+ final double lonDistance = Math.toRadians(lon2 - lon1);
+ final double a = Math.sin(latDistance / 2)
+ * Math.sin(latDistance / 2)
+ + Math.cos(Math.toRadians(lat1))
+ * Math.cos(Math.toRadians(lat2))
+ * Math.sin(lonDistance / 2)
+ * Math.sin(lonDistance / 2);
+ final double c = 2
+ * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
+ final double distance = earthRadius * c * kmToNM;
+ return distance;
+ }
+
+ private double getNodeCoordinate(
+ final int nodeId,
+ final String coordinateType) {
+
+ final long neo4jId = graph.toOriginalNodeId(nodeId);
+ final Node node = dbService.getNodeById(neo4jId);
+ return (double) node.getProperty(coordinateType);
+ }
+
+ private void updateCosts(
+ final int source,
+ final int target,
+ final double newCost,
+ final double heuristic) {
+
+ final double oldCost =
+ gCosts.getOrDefault(target, Double.MAX_VALUE);
+
+ if (newCost &lt; oldCost) {
+ gCosts.put(target, newCost);
+ fCosts.put(target, newCost + heuristic);
+ path.put(target, source);
+ }
+ }
+
+ private void reset() {
+ closedNodes.clear();
+ openNodes.clear();
+ gCosts.clear();
+ fCosts.clear();
+ path.clear();
+ shortestPath.clear();
+ totalCost = NO_PATH_FOUND;
+ }
+
+ public Stream&lt;Result&gt; resultStream() {
+ return StreamSupport.stream(
+ shortestPath.spliterator(), false)
+ .map(cursor -&gt; new Result(
+ graph.toOriginalNodeId(cursor.value),
+ gCosts.get(cursor.value)));
+ }
+
+ public IntArrayDeque getFinalPath() {
+ return shortestPath;
+ }
+
+ public double getTotalCost() {
+ return totalCost;
+ }
+
+ public int getPathLength() {
+ return shortestPath.size();
+ }
+
+ @Override
+ public ShortestPathAStar me() {
+ return this;
+ }
+
+ @Override
+ public ShortestPathAStar release() {
+ graph = null;
+ gCosts = null;
+ fCosts = null;
+ openNodes = null;
+ path = null;
+ shortestPath = null;
+ closedNodes = null;
+ return this;
+ }
+
+ public static class Result {
+
+ /**
+ * the neo4j node id
+ */
+ public final Long nodeId;
+
+ /**
+ * cost to reach the node from startNode
+ */
+ public final Double cost;
+
+ public Result(Long nodeId, Double cost) {
+ this.nodeId = nodeId;
+ this.cost = cost;
+ }
+ }
+}
+</code></pre></div></div>
+
+<p>If you are new to them, a graph is a finite set of vertices (such as ports
+ships are known to travel through), and a subset of vertex pairs (such as
+origin and destination ports) known as edges.</p>
+
+<p>Edges can have weights. In the case of ships and ports, the weights could be
+the distances between ports. For various reasons, people are interested in
+minimizing or maximizing the weight of a path through a set of vertices. For
+instance, we may want to find the shortest path between two ports.</p>
+
+<p>There’s nothing spectacular about the code. It is, for the most part, a patch
+over Dijkstra’s algorithm that employs spherical distance between vertices as a
+heuristic to steer the search in the right direction. Dijkstra’s algorithm, on
+the other hand, explores all possible paths from the source, which is what
+makes it slower.</p>
+
+<p>The heuristic function is domain-specific. I planned to make it configurable,
+but didn’t get around to it. With the help of my A* algorithm, we scaled our
+search to include all the route points of interest. &lt;a
+href=”https://github.com/neo4j-contrib/neo4j-graph-algorithms/releases/tag/3.4.0.0”
+class=”external” target=”_blank” rel=”noopener noreferrer&gt;Here’s&lt;/a&gt; a link to
+the now-archived official release.</p>
+
+</div>
+
+ <p class="right italics">by Wickramage Don Sadeep Madurange</p>
+ </div>
+ </main>
+
+ </body>
+</html>